Devlog
Field notes
Logs from the trenches — design calls, tech deep-dives, and what we're learning as we build.
Grey boxes first: how we prototype
Before a single polished asset exists, the game has to be fun with cubes. Here's the prototyping loop we run on every new idea.
Devlog 001 — why we started Leekon
A small independent game studio, built around one belief: the best games come from teams that stay close to the play.