Full-Cycle Development
From first playable to store release — we design, build, and ship complete games in Unity, handling code, content, and certification.
Leekon — independent game studio
Open for projects — Q3 2026
Selected titles
Hold the last bastion through an endless volcanic winter. Every run rebuilds the map.
Bend light, cast shadows, and think in beams through 60 hand-built chambers.
A minimalist traffic-untangling puzzler. Three rules, three hundred knots.
What we do
From first playable to store release — we design, build, and ship complete games in Unity, handling code, content, and certification.
Mechanics that feel good in the hand: core loops, level design, difficulty curves, and economies tuned around real playtests.
A consistent visual identity for your game — 2D/3D assets, characters, VFX, and game UI that reads clearly at 60 fps.
Life after launch: content updates, analytics, monetisation tuning, and ports that make your game feel native on every platform.
The studio
A small team that plays what it builds — every day, until it's fun.
We keep the team small on purpose: designers who code, artists who play, and no telephone game between the idea and the build. If a level isn't fun, it doesn't ship — no matter whose name is on it.
From the devlog
Before a single polished asset exists, the game has to be fun with cubes. Here's the prototyping loop we run on every new idea.
A small independent game studio, built around one belief: the best games come from teams that stay close to the play.
Start a project
A pitch, a prototype, or just a mechanic you can't stop thinking about — tell us. We reply within two working days.
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